Showing posts with label dnd. Show all posts
Showing posts with label dnd. Show all posts

Monday, April 4, 2011

Dungeons & Caverns

Sometimes I wonder how far down the nerd hole I can go. Case in point: D&D games have been sparse over the past month, so I decided to take advantage of the down time and start building terrain for the game. These are modular sets I've cast from high-density dental plaster in silicone molds that I procured from the interwebz.

The plaster is relatively cheap, and I'm mostly using latex house paint, so more than anything it's just finding the four or five hours it takes to cast, glue, and paint a set. I think they turned out rather nice for the first sets.

Also, with Seattle's vast gaming community, I should be able to dump something like these on Craigslist for $50-70 a piece.

























































Monday, February 14, 2011

Nerds only

It's been over a year since my gaming group stepped into a post-apocalyptic landscape.

Late last year the newest iteration of Gamma World was released. This is the 7th edition of the game since it's initial release in 1978. The RPG has been around almost as long as D&D.

Last night we sat down for a session of the new game, and it was a blast. It's post-apoc, but with a tongue firmly planted in the cheek. Everyone played as a randomly-created strange mutation, be it a vampiric plant, or a reanimated doppelganger. Oh, and a pony that road shotgun in the pickup truck.















They battled sentient, walking potatoes with a grudge against humanity, zombie rednecks who wanted beer more than brains, and biker pigs on motorcycles. They met the mayor of the town who was a ficus tree from Walmart, who couldn't speak, but rustled his leaves at them. You get the picture.

It was a good time.

Monday, December 6, 2010

Murray makeover

This week I got my Murray frame back from Responsible Phil. He and I had been talking about powder coating this for a while. The idea was a UPS brown Magnum-type color. After searching for the perfect powder, he came up with this. The results are beautiful.











































As is often said, the pictures don't do it justice. It'll be sex on wheels, and nicer than any Murray deserves to be.

Completely unrelated; this is the right way to get some gamer dice blessed.

(PS: Everyone in this video is nerd-famous).




Monday, November 22, 2010

Of Hobbits and Pac-Men

I knew as soon as I bought a kit for the Hobbit that I would change my mind. Only a week after picking up the DR kit from Treats, did the fabled Athena 70cc kit come into stock at 1977. There were a few minutes of debate with myself until the tuner in me won, and I was placing the order for the Athena. A few days later, it showed up.
















My first impression was that it had to be one of the lightest cylinder I've ever held. Which makes sense because it's less a cylinder and more a few pieces of aluminum holding a ton of swiss cheese holes together. Which is a good thing. When it comes to transfers and ports, we're really paying for what's not there anyway. Lotta flow.















The quality seems excellent. With any cylinder there's always a little flashing that will be filed off, and some chamfering of ports, but looking at this thing, I can't wait to fire up the Hobbit in 5 or 6 months.

Next step is to make a head fit. I have several options and I haven't decided which way I'm going yet.

I did read that there need to be some case mods done to make this kit work. I've scoured the forums, and mocked it up to the case, but for the life of me can't figure out what needs to be modded. Anyone?

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I love Xbox 360. And with it, I love a whole slew of Xbox games. I could talk about the same games that you're probably playing, but that's not so interesting, so I'm hoping to write about some games you might not be playing.

This time around I want to talk about good old Pac-Man. I've been playing Pac-Man in one form or another since about 1981. Some versions have been good (classic Ms Pac-Man arcade version) and some haven't been so good (Atari Pac-Man).

I'm sure when I say "Pac-Man reboot" most people will scoff, but hear me out. The Championship version from a few years ago was excellent, and gave a different twist on a game that needed a new twist. The game play was fast, and using fruit to introduce a never-ending new set of pellets to munch was much better than clearing screen after similar screen.

The new Pac-Man Championship DX game does it one better. The game play is some of the best I've ever seen. It is, hands down, the fastest Pac-Man ever. The problem with ultra fast Pac-Man play has always been that there comes a point when it becomes unplayable due to the ghosts matching your speed. DX has a solution. Ghost close calls momentarily slow down game play, allowing you to figure a way out. If there's no way out, drop a "ghost bomb" and the ghosts are all sent back to jail. This sort of thing might make the game a little too easy if you weren't in a time trial, and if it is, there's always expert mode.

IGN gave it a perfect score last week, and I'd say it's pretty close to the best/most addictive Pac-Man experience I've ever had.












Speaking of games, the holidays approach, and game deals can be found left and right Here's a great blog that keeps track of the best deals going on. The holidays suck, don't forget to buy yourself something fun along the way.


Lastly, if you've ever wondered what my D&D game looks like, here's a human fighter about to be blasted into oblivion by a Beholder. Spoilers for a future game session.